Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show is back to its platform, and it's safe to say that fans were agreeably astonished by the excellence of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it succeeded in capturing multiple facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and learning that the wasteland made that exceptionally challenging; Max, the militant faction rookie, who begins to question his faction's authority and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the irradiated wastes.
Building Anticipation for a New Chapter
The show's first season ending disclosed a major secret about who helped cause the nuclear war that trapped a society in underground vaults for hundreds of years. It also left plenty of questions open for the second season – and, on this occasion, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so this time people are arriving with more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team ensured authentic items and locations were constructed, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s real.”
Indeed, virtually everything you see on-screen is physical, even the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, with the help of the game developers behind the video games. This shared passion for the lore is apparent in the finished show.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, representing a shift from the initial release. This format will foster a different viewing experience, something the team themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” promises Howard. “I am excited to seeing what people think.”